The Virtual Reality works from 24 different countries in Venice VR Expanded, the Virtual Reality section of the 77th Venice Film Festival set to run September 2-12, 2020, will be available for viewing in the VR Lounge of many cultural institutions around the world, and online.
These institutions, which belong to the Satellite Programme network, will make it possible for audiences who do not own the VR equipment necessary to view the works online, to enjoy the experience of the 44 immersive projects of Venice VR Expanded, from 24 different countries, at the institution locations, which will be equipped with the required technology.
For the entire duration of the 77th Venice Film Festival (2-12 September), each of them will create a VR Lounge open to the public and equipped with VR visors, in which spectators can explore the 31 immersive projects of Venice VR Expanded in Competition, the nine projects Out of Competition – Best of VR and the four projects developed during the fourth edition of the Biennale College Cinema – VR.
The cultural institutions involved are the following:
China Academy of Art – Sandbox Immersive Festival, Hangzhou
Comédie de Genève, Geneva
Design Center Flacon, Moscow
Espace CENTQUATRE-PARIS – Diversion, Paris
ESPRONCEDA – Institute of Art & Culture,Barcelona
Fondazione di Venezia – M9 – Museo del ‘900, Venice Mestre
HTC Corporation – VIVE ORIGINALS, Taiwan
INVR. SPACE, in Partnership with VRBB and supported by Medienbord, Berlin
Laboratorio Aperto di Modena, ex Centrale AEM, Modena
Laboratorio Aperto di Piacenza, ex Chiesa del Carmine, Piacenza
Nikolaj Kunsthal, Copenhagen
PHI Center, Montréal
Portland Art Museum & Northwest Film Center, Portland
Stichting Eye Filmmuseum, Amsterdam
The members of the international Jury for Venice VR Expanded:
Celine Tricart – president (USA), director and screenwriter, an expert in Virtual Reality and 3D
Asif Kapadia (Great Britain), director of films and documentaries, winner of an Academy Award for Amy
Hideo Kojima (Japan), author of some of the best-selling videogames, including the Metal Gear series, considered the father of the stealth genre.
The Venice Virtual Reality Jury will award the following prizes: Grand Jury Prize for Best VR Immersive Work, Best VR Immersive User Experience and Best VR Immersive Story.