In the Realm of Ripley by Soo Eung Chuck Chae, Eun Jung Chae
In the Realm of Ripley

Venice Immersive, the XR – Extended Reality section of the 81st Venice International Film Festival taking place August 28th – September 7th, 2024, will present 63 projects from 25 countries.

Venice Immersive is entirely devoted to immersive arts and media and includes all types of creative XR expression: 360° videos, virtual and mixed reality and XR works of any length, including installations, haptics and virtual worlds.

Venice Immersive will present 26 projects in Competition, 30 projects Out of Competition, and 7 projects developed during the Biennale College Cinema – Immersive.

The Venice International Film Festival was one of the first film festivals in the world to show an interest in Virtual Reality. Starting in 2017, La Biennale di Venezia launched the first competition for works in Virtual Reality in an A-list festival, which was renamed Venice Immersive in 2022.

The members of the international Jury of Venice Immersive include Celine Daemen as president, she is a director of transdisciplinary art. Other members are Marion Burger, a production designer who has worked on many feature films, including Divines by Houda Benyamina, that won the Caméra d’or at Cannes Film festival in 2016, Gagarine by Jérémy Trouilh and Fanny Liatard, in Cannes official selection in 2020, and more recently Mother and Son by Léonor Serraille, also in Cannes in 2022 edition; and Adriaan Lokman, creator of time based, linear, interactive and cross-media projects. In 2002 his film Barcode was awarded the Grand Prix d’Annecy.

2024 VENICE IMMERSIVE

In Competition

MAMIE LOU
by ISABELLE ANDREANI
France, Luxembourg / 25’ / virtual reality

MAMMARY MOUNTAIN
by TARA BAOTH MOONEY, CAMILLE C. BAKER, MAF’J ALVAREZ
UK, Ireland / 23’ / installation, haptic, virtual reality

UNE EAU LA NUIT (BODIES OF WATER)
by CHÉLANIE BEAUDIN-QUINTIN, CAROLINE LAURIN-BEAUCAGE
Canada / 10’ / virtual reality

UNCANNY ALLEY: A NEW DAY
by STEPHEN BUTCHKO, RICK TREWEEK
USA, South Africa / 75’ / world, virtual reality, immersive theatre

IN THE REALM OF RIPLEY
by SOO EUNG CHUCK CHAE, EUN JUNG CHAE
South Korea / 50’ / installation, virtual reality, interactive film

Free Ur Head by Tung-yen Chou
Free Ur Head (Credits Lin Chun-Yung, provided by Very Theatre)

FREE UR HEAD
by TUNG-YEN CHOU
Taipei / 30’ / installation, virtual reality, live performance

PROJECT: LOST WORLDS
by FINS
USA / 60’ / world, virtual reality

THE ART OF CHANGE
by SIMONE FOUGNIER, VINCENT ROOIJERS
Italy, The Netherlands, USA / 10’ / virtual reality

OTO’S PLANET
by GWENAEL FRANÇOIS
Luxembourg, Canada, France / 28’ / virtual reality

UN SOIR AVEC LES IMPRESSIONNISTES, PARIS 1874
by PIERRE GABLE
France / 42’ / installation, virtual reality

CECI EST MON CŒUR
by STÉPHANE HUEBER-BLIES, NICOLAS BLIES
Luxembourg, Canada, France / 35’ / installation, haptic, projection

PUDICA
by KEISUKE ITOH
Japan / 15’ / installation, mixed reality

ADDRESS UNKNOWN: FUKUSHIMA NOW
by ARIF KHAN
Japan, USA, Taipei / 25’ / virtual reality

THE GUARDIANS OF JADE MOUNTAIN
by HAYOUN KWON
France, Taipei / 18’ / installation, virtual reality

ITO MEIKYU
by BORIS LABBÉ
France, Luxembourg / 15’ / virtual reality

STRANGEWAYS
by ADAM LIEBER, CHRIS BIANCHI
UK, South Africa, Malta / 30’ / world, virtual reality

FRAGILE HOME
by ONDŘEJ MORAVEC, VICTORIA LOPUKHINA
Czech Republic / 30’ / installation, mixed reality

IMPULSE: PLAYING WITH REALITY
by BARRY GENE MURPHY, MAY ABDALLA
UK, France / 35’ / installation, mixed reality

ŽAISTI GYVENIMĄ (PLAY LIFE)
by ZILVINAS NAUJOKAS, VILIUS PETRAUSKAS, MANTAS PRONCKUS, DONATAS ULVYDAS, ALGIS KRISCIUNAS, DARIUS ZICKUS
Lithuania / 26’ / virtual reality

RENCONTRES
by MATHIEU PRADAT
France, Taipei / 50’ / installation, virtual reality

A SIMPLE SILENCE
by CRAIG QUINTERO
Taipei / 12’ / virtual reality

PROJECT_Y: WORKING TITLE
by YUZO SUGANO, SHINGO YOSHIMURA, TOSHIKI SAKAMOTO, TARO HIRAI
Japan / 90’ / virtual reality

MOBILE SUIT GUNDAM: SILVER PHANTOM
by KENICHI SUZUKI
Japan, France, USA / 90’ / virtual reality

SYMBIOSIS/\DYSBIOSIS: SENTIENCE
by TOSCA TERÁN, BRENDAN LEHMAN, ANDREI GRAVELLE, SVEN STEFFENS
Canada, Germany, Chile / 90’ / installation, virtual reality, live performance

CHAMP DE BATAILLE
by FRANÇOIS VAUTIER
France, Belgium, Luxembourg / 21’ / virtual reality

ALL I KNOW ABOUT TEACHER LI
by ZHUZMO
USA / 20’ / virtual reality

Out of Competition

(international selection of the best works that have been released or premiered elsewhere since the last edition of the Venice International Film Festival)

Best of Experiences

TURBULENCE: JAMAIS VU
by BEN JOSEPH ANDREWS, EMMA ROBERTS
Australia / 10’ / installation, virtual reality

WHAT IF…? – AN IMMERSIVE STORY
by DAVE BUSHORE
USA / 50’ / mixed reality

40 DIAS SEM O SOL (40 DAYS WITHOUT THE SUN)
by JOAO FURIA
Brazil / 15’ / virtual reality

NIGHTMARA: EPISODE 3
by GIANPAOLO GONZALEZ
USA / 14’ / virtual reality

ASTRA
by ELIZA MCNITT
France, USA / 60’ / mixed reality

ADVENTURE
by CHARLOTTE MIKKELBORG, ELLIOT GRAVES
UK / 25’ / virtual reality

RIVEN
by RAND MILLER, RICHARD WENDE, HANNAH GAMIEL, ERIC ANDERSON, TONY FRYMAN
USA / 45’ / virtual reality

MUSEUM ALIVE IMMERSIVE WITH DAVID ATTENBOROUGH
by BHAUMIK PATEL
UK / 10’/ mixed reality

TELOS I
by EMIL DAM SEIDEL, DOROTEA SAYKALY
Canada, Sweden, Denmark, UK / 23’/ installation

THE 7TH GUEST VR
by PAUL VAN DER MEER
The Netherlands / virtual reality

Best of Worlds

․⁄ COMPLICATION by Ende

CHROMATIC FREQUENCY by Axinovium

CONCRETE – PALE SANDS by May ~ and jerk.

ECCENTIC ROOMS by suzuki_i

ENDLESS RESIDENTS SUPER ULTRA DELUXE EDITION by Spencer Filson

EXOPLANET JOURNEY by Niko

FINISHING TOUCH – ART STUDIO & GALLERY by Mixieǃ

LIKE A CANVAS by haruki_haru

LIMINAL DREAMS˸ THE POOLROOMS by ∗Lotus∗

MAGIC AI-ART˸ DIMENSIONS by Niko∗

MAGNETIZE by Juice…

MORMOVERSE˸ UNDER THE PILLOW by GeorgyMolodtsov

OVERVIEW EFFECT EXPERIENCE by THE SHUSHU

PHATTA by Sumeru

POLYRHYTHM by SkyeSage

SANCTUM by Muzz, ju.no

SMEW BRUSHǃ by Smew

SNR Labs: Test Facility by A://DDOS

SUKU by durk@work

VRC MUSEUM by Ectique

Biennale College Cinema – Immersive – Out of Competition

EARTHS TO COME
by ROSE BOND producer: MELANIE COOMBS
USA / 13’ / virtual reality
Developed during Biennale College Cinema Immersive, 8th edition (2023/2024)

DUCHAMPIANA
by LILIAN HESS producer: SARAH ARNAUD, KATHRIN BRUNNER, OLIVER CZESLICK
France, Germany / 10’ / installation, virtual reality
Developed during Biennale College Cinema VR, 5th edition (2020/2021)

GARDEN ALCHEMY
by MICHELLE KRANOT, URI KRANOT producer: URI KRANOT, PETER FISHER, SIMON LAJBOSCHITZ
Denmark / 45’ / installation, virtual reality
Developed during Biennale College Cinema VR, 7th edition (2022/2023)

CHUNG-NAN-PAN-TAO WEI-CHIH-MOU-CHU (SOMEWHERE UNKNOWN IN INDOCHINA)
by ASIO CHIHSIUNG LIU, FENG TING TSOU producer: FENG TING TSOU, ASIO CHIHSIUNG LIU
Taipei, Belgium, Canada, Vietnam, Cambodia / 38’ / virtual reality
Developed during Biennale College Cinema VR, 6th edition (2021/2022)

BELOW DECK
by MARTINA MAHLKNECHT, MARTIN PRINOTH producer: MARTINA MAHLKNECHT, MARTIN PRINOTH
Germany, Italy / 23’ / installation, virtual realityDeveloped during Biennale College Cinema VR, 7th edition (2022/2023)

THE GOSSIPS’ CHRONICLES
by CORINNE MAZZOLI producer: MARTA BIANCHI
Italy / 30’/ installation, mixed reality
Produced with the grant from Biennale College Cinema Immersive, 8th edition (2023/2024)

ECHOS OF ASH VALLEY
by SHU ZHU producer: SULTAN PIRZHAN, JONATHAN WARNER, ZEMO ZHENG
USA / 17’ / installation, virtual reality
Developed during Biennale College Cinema Immersive, 8th edition (2023/2024)

VENICE PRODUCTION BRIDGE – VENICE IMMERSIVE MARKET

The 3rd edition of the Venice Immersive Market (August 29th – September 3rd ), a part of the Venice Production Bridge, will take place on the Venice Immersive Island (Lazzaretto Vecchio).

The Venice Immersive Market is gathering all the Venice Production Bridge Immersive activities during the Venice International Film Festival. These activities include: the presentation of immersive projects of both the Venice Gap-Financing Market and the Biennale College Cinema Immersive through 1-to-1 meetings; panels and networking events dedicated to immersive topics; an Exhibition Area for Institutions, public and private funds, the manufacturers, the VR production, distribution and sales companies, public and private funds supporting VR/XR/AR, VFX and post-production companies that are connected to Immersive content.

The Venice Immersive Island will also host an array of social events, including Venice Production Bridge Panels and Cocktails. It will also feature international booths, allowing attendees to personally experience titles and projects, meet with representatives of supporting firms, and engage with their various services.

In the Spazio Incontri Immersivo there will be, from 29th August to 3rd September, panel discussions and activities dedicated to the world of XR – Extended Reality.

The 2024 VPB Focus are Luxemburg & Wallonia-Brussels and Japan. Film Fund Luxemburg (Luxemburg), Centre du Cinéma et de l’Audiovisuel (Wallonia-Brussels) and JETRO (Japan) will have dedicated areas within the context of VPB.

The Island will also be the place where teams (producer and creator) of the Immersive projects selected for the Venice Gap-Financing Market will gather (30thAugust – 1st September 2024):

16 IMMERSIVE PROJECTS:

16 Immersive projects (11 from Europe and 5 from around the world), including fiction, documentary, animation and other interactive installation-based experiences, included the 4 projects coming from the Wallonia-Brussels & Luxembourg and the Japan VPB Focuses. All projects have secured 30% of their budget and have this financing in place. These 16 projects will deliver a live pitch at the Spazio Incontri Immersivo on the morning of 30th August.

8 BIENNALE COLLEGE CINEMA – IMMERSIVE PROJECTS:

8 projects, that have been developed during the workshop of Biennale College Cinema Immersive, eighth edition, and that have reached different stages of development, pre-production and post-production.

The Venice Immersive Market will be the place where institutions, professionals, production, post-production and distribution companies, public and private funds linked to the Immersive world will convene.

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